Made With: Unreal Niagara, Blender, Photoshop
I did the VFX materials and Niagara systems (e.g. the smoke, distortion, charge effect, eyes), while the rest (e.g. environment, characters, UI) was made by my team members from Project Incarnadine.
Made With: Unreal Niagara, Blender, Photoshop
I did the VFX materials and Niagara systems (e.g. the smoke, distortion, charge effect, eyes), while the rest (e.g. environment, characters, UI) was made by my team members from Project Incarnadine.